Sunday 7 August 2011

Ridge Racer 6 (360)












Consistently passed over by the mainstream in favour of other more realistic racers in recent times the Ridge Racer series is still the cornerstone of any good console launch line up. Ridge Racer 6 released for the 360 in stiff competition from the like of Project Gotham Racing 3 but has since developed a following amongst arcade racer fans and fans of the series alike.

Ridge Racer 6 does initially start off quite slow, the first few races can seem a bit pedestrian because of the speed of the lower class cars. This is much less of a problem if you're playing in the first person view rather than the outside car view as this heightens the sensation of speed.













Once the game gets going and you move on to the next few classes of cars then the experience is scintillating. Ridge Racer 6 takes the blueprint laid out by the two PSP entries in the series and brings it into the HD age. Of course using the PSP titles as an initial template means that the nitrous gauge is now present which brings a whole new strategy to the gameplay as you drift to fill the gauge and then attempt to chain the boosts together for added speed.

The nitrous and how you use it is the key to winning races, especially later on in the game when it becomes very challenging indeed.













Graphically i think the game looks great and it's look (as always for Ridge Racer) is a world away from all the conservative, realistic looking racers out there. I also enjoy the music but i can imagine anyone else present in the room whilst the game is on would find it slightly annoying!

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