Monday, 7 December 2009
Bioshock (360)
Coming from members of the development team responsible for the seminal System Shock 2, 2007's Bioshock certainly has the pedigree and the development talent in all the right places although it doesn't quite manage to meet the excessive level of industry hype at the time of release.
Bioshock is still a quality game though, it just was unjustly touted in many quarters as the second coming, the game to finally knock Half Life 2 off it's lofty FPS perch. That's not to say it doesn't weave a great story, complete with stunning graphics and sound, there are just a couple of little nitpicks keeping it from being "teh best game ever" material.
The main little nitpick i have with the game is that it is far too easy, which alleviates much of the tension that was present in it's spiritual predecessor.
This is due to the Vita-Chambers scattered around the game - which are basically respawn points if you die, not such a bad idea on it's own but when you combine this with the fact that when you respawn all enemies are in the same state they were when you died - meaning you can keep plugging away at the health of a Big Daddy for example whilst repeatedly dying.
This cuts down what could have been a wonderful sense of fear and panic every time you come across these enemies which is a bit of a shame.
Also the Deus Ex style Plasmid upgrading is a bit dumbed down for my liking, although other people perhaps think the opposite, i just would've preferred it to go even further down the Deus Ex/System Shock 2 route rather than the Half Life one.
I'm most certainly knitpicking however, at the end of the day it's a quality game and testament to that fact is how much i want to play through it again after writing this!
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